The trouble with goblins is that they are such nasty little creatures, they are hard to drum up sympathy for.
The trouble with after hours geeks is this: We are, by and large, introverts. We had to take off our game developer hats and put on our marketing hats, which we wear much less often. These hats will fit much more comfortably every time we wear them.
We made huge changes to our campaign and game and posted them last night. We have been working around the clock with artists, our focus group, and getting the word out. With the new changes in the project, we are excited and ready to show it off with pride. Tonight, Corey and his local support team are out and about, hitting local game stores and playing the game. This is the most fun part of promotion, of course, the chance to play the game. There was a point last week where we were working so hard that we forgot to have fun, and really, isn’t that what games are for?
1. All work and no play is no way to promote fun.
2. Art takes time, don’t under estimate how long it takes.
3. We are fortunate people with the best support team anybody could ask for.
We have redone our artwork and worked closely with a focus group to achieve the our new masterpiece. Here is an example of the new art:
We posted the contests that are running last night, click here if you missed it. We are pretty excited about the Goblins Awareness T-Shirts and had a ball making up..errr… researching goblins statistics!
We created a new promo video focusing on the injustice that goblins face. I know I posted it last night, but I have to post it again tonight. It cracks me up every time I watch it!
Thanks for following our adventure, this has been worlds of fun! Don’t forget to check out our project, The Goblin Pit Fight: